Stacking
System: Xbox 360
Developer: Double Fine Productions
NA Release: February 2011
The most memorable puzzlers allow
players to take familiar concepts and accomplish goals well outside
the realm of real-world familiarity. For me, however, the true joy
comes in knowing that while I gain a great sense of accomplishment in
mastering the physics of Portal,
I can feel just as much of a genius by farting into a ventilation
shaft in Stacking.
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Let's try to keep it as classy as possible in here. |
You never quite
know what to expect next out of Tim Schafer's Double Fine studio, and
Stacking plays much like a cross between Ghost Trick
and Scribblenauts. As the smallest in a world of living
Matryoshka dolls, you are able to climb into—and essentially
possess—progressively larger dolls, using their individual talents
to solve the various puzzles in your way. Each problem has several
different ways to approach it and, like Scribblenauts, you are
encouraged to wrack your imagination and find them all.
It is games like
these that make me a bit sad to think the term “sandbox game” is
largely commandeered by titles that emphasize speed and violence more
than anything else. Not that there is anything wrong with those
games. It's just that when I think of a sandbox, I see the greatest
freedom in the minds of those using it; not the sand. Stacking
fires the synapses by setting its toys in the box and asking the
player to use them for more than their original purposes. The fact
it's designed like a goulash- and Little Rascals-fueled fever
dream adds just the right whimsical element that goads you to be a
little more “child-like” in your cleverness.
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The Fine Art of Seduction in the world of wooden dolls. |
Perhaps one of the
concerns we first had as gamers was feeling too childish in the shiny new sandboxes developers made for us, so we started off happier to run about kicking and
smashing cities in an ironic showing of "maturity." And really, who
doesn't want to have fun and blow off steam that way at times? But
we've also come to learn that it feels better sometimes to sit down,
take some time and actually be more like a child in heart; imagining,
building, and feeling free to play in more fabricated worlds.
Thankfully, games like Stacking, Scribblenauts and Minecraft
are giving us chances to do that as well.
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