Phoenix Wright: Ace Attorney
System: Nintendo
DS
Developer: Capcom
NA Release: October 2005
Ace
Attorney is a series I
would follow to the grave. I freely admit that its logic can feel a
little spacey at times its representation of the modern justice
system is about as solid as Taco Bell's representation of Mexican
food, but engaging mysteries, a cast of extremely likable characters
and the exciting back-and-forth nature of its courtroom battles more
than makes up for any shortcomings.
Ace
Attorney
is obviously not a “standard” game series in terms of action, but
it's still easy to assume some basic tropes. Each case is
primarily a “Point A to Point B” affair, with the end goal being
the acquittal of your client, the defendant. You accomplish this by
“defeating” your opponent, the prosecutor, in the legendary ways
of defense passed down by your forebears, Perry Mason and Matlock.
![]() |
Pictured: The former face of edge-of-your-seat courtroom action. |
Of
course, as this is a game, you always want to win, right? And since
earning the freedom of an actual murderer would besmirch the
essential nobility of your character, that means all of your clients
have to be innocent, right?
It
would have been easy enough for that to have been the case. A course
of constant victory is so expected in the medium that hardly anyone
would have ever batted an eye if a flawless record was in fact the
goal.
But
then a case comes up (I will not go into specifics as to which) that
threatens to throw this concept out the window. It's a powerfully
played twist that drives home the stories and connections between the
characters—by far one of the series' strongest points—over simple
criteria for winning. Playing Ace
Attorney
is not so much about reaching specific endpoints as it is about
uncovering the truth in each case and the threads that tie them
together and to the characters; and often the very rivals you face,
by serving as the voice of opposition against your imperfect
character, ultimately become partners in arriving at this greater
good once they eschew their own desires to be perfect.
![]() |
Which is not to say you won't still take sass from them. |
Now, let me pull back and give you a number: 1,071. It probably doesn't
ring a bell, but it's a big, shameful figure. This is the number of
days (as of April 4, 2012) since Congress has passed a real budget for the United States
instead of a steady stream of stop-gap measures. Being unable to work
out something so essential to one's country for nearly 3 years is
horribly embarrassing—or you would think so, at least. However,
Republicans felt wise in trumpeting the 1,000-day mark without a
budget in an attempt to hurt Democrats, even though they are very
much responsible for this mess as well.
Ideally,
the government system was set up as a means of debate and resolution
with the greatest good in mind. Today we're lucky if we get a few
bi-partisan bills on weak subjects, and are even luckier if they
actually make it through the legislative houses. Instead, both
parties seem so locked on being “the ones who are right” and
scoring superficial zings on their opponents that they can't see
their self-made arena is collapsing in on them.
So
yeah. A video game starring a bumbling defense attorney and his
burger-loving assistant understands more about tact and compromise
than the most powerful government in the world and its parties' most
stalwart supporters. Think about that this November--or heck, just the next time you're arguing with someone.
No comments:
Post a Comment